Studies on the influence computer games have on youth



Computer games have been an important part of everyone’s life ever since the beginnings. Despite of the fact that they suffered a decrease in their development, they have succeeded in raising and they have captured a big part of everyone’s life.


May one be a woman, man, child, may one have whichever career possible, everyone contemporary to these days, are aware of the existence of computer games. Therefore, one can say that actually games are a big part of our lives. Even though one may not have direct access to them, one may be the mother or the grandmother of a child that is gaming obsessed.

Related studies on influence of computer games have been made on the subject. The results were not so positive, so to speak. Some of the researches were made by the Rochester Institute of Technology, University of Magdeburg from Germany, the British Journal “Nature”, and many more such institutes that are interested in this thing. That is because many studies and researches were made during the puberty time of a youngster.

These studies demonstrated that the general aggressive model that exists in each of us, has a greater impact when it comes to youth. Therefore, exposure to violent games in that period of one’s life, lead to serious behavioral consequences, as the adolescent brain is actively learning to impulse control and how to deal with sexual and violent urges. The line between simulation and reality in the games that we are presented nowadays, is so thin, as one can no longer distinguish what one wants.

The first game ever, that has some violence acts in it, was Pac Man. It was related to destroying some ghosts. Nowadays this does not seem as violent as back then, but it actually was a kind of violent game for its time.

The results that each of them has come to was that the computer games have a bigger part of ones own life than the actual sociable part of the life one has. Therefore, they affect mainly your socialization with the rest of the people, arriving to that point in which you come to lose your friends.

The GAM related studies on influence of computer games proves that due to the amount of psychological arousal, the influence of violent games among youth is greater than during the early times of adolescence. Therefore, one person that plays violent video games, is more likely to attack a person in a similar situation in everyday life, than a person that has nothing to do with violent video games

Five effects regarding the social development of one have been observed in children playing these violent games. These effects are increased aggressive behavior, thoughts and affect, increased psychological arousal and decrease pro social behavior. All of these effects do not begin to happen if the person in question does not suffer of addiction. The addiction meaning is that a certain person isolates himself from the rest of the world and from any other social contact, playing the game in a compulsively manner, and concentrates his entire world in game achievements, despite of broadening is social life.

As usually games, be them as they may, violent, sexual, teaching, etc, have a bad impact on everyday life of a person, that is to say not just referring oneself to violence, but merely to isolating yourself from the world, they can have as well a good side.

This good side is sizeable as long as one has a proper care of how much and what importance the game has for him. One can learn a lot of new things from playing a game, can as well develop his creativity, his imagination, the way one sees life etc. the game industry is much alike the movie one. Movies can as well have both harmful and good impacts on one’s life. The problem with any of these two, is not to exaggerate using one.

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